Tempus Fugit

OK. I admit it. It’s been a while since my last post and more importantly even longer since my last release. I don’t know where the time has gone.

But I haven’t been totally idle. In fact, allowing for a extended dip in Brimstone activity while I tried to catch up with other parts of my life, I have actually made some significant changes for 0.5. I have taken the opportunity to radically rewrite some areas of my code with a view to making Brimstone better at dealing with lots of data (it should no longer freeze for long periods while loading) and also making it easier for me to add new features.

Some of you may have noticed that I have actually already released 0.5. And the updates were available last night. For those of you who haven’t already discovered all the new changes/features. Here’s the list:

  • Brimstone sidebar now has scroll bars and a splitter to change the vertical height of the two sections
  • New Buildings calculator that will tell you how many buildings to build/raze in order to meet target percents
  • The same form also shows income and maintenance costs
  • New list views for player and event lists. This has the following features:
    • Performance shouldn’t deteriorate with large numbers of rows.
    • Can now ‘group by’ fields. E.g Group By alliance will group all the players by their alliance and give you an expand/collapse icon.
    • Colouring of defence - Green for easy target. Red for improbable target. Yellow for in between. The options allow you to set the tolerances for each colour band.
    • New filter by age allowing you to chose whether you want to see entries from the last 24 hours or larger age bands.
    • Columns can now be reordered
    • Can copy selected row/rows to clipboard.
    • CAVEAT: Old data isn’t displayed properly in the new grid. Basically a lot of the fields will not be populated. Sorry about that but I hope the new capabilities will out weigh the need to look back at the old data. The data hasn’t been deleted (it’s still in the database) but it just won’t be displayed properly. Let me know if you desperately need access to this information.
  • New fields for max attack and defence. These values are calculated assuming that all spies and surveys are correct and target has put all their stat points into the relevant stat.
  • By default the players list only shows players that have been the subject of a spy or survey. However, there is a new option to save search results.

Download it from here.

9 Responses to “Tempus Fugit”

  1. Joey D. Says:

    There’s an issue with the Calculator. It doesn’t appear to take into account Trade Agreements when calculating Current/Target Incomes. My income appears in the calculator as almost 4 million short. I’m a mogul with 5 TAs. Otherwise… like the update!

  2. xuluwarrior Says:

    I forgot to do the special case for Moguls. I did mean to but plain forgot.
    I’ll make sure its in the next release.

  3. Jerry Says:

    This app is quite useful. Thanks for taking the time to put it together!
    -J

  4. Philip Says:

    The latest version of Brimstone is amazing!

    I especially like the calculated defence and max defence scores after spying on someone… very helpful!

    May I suggest putting max attack on the target tab as well. I know you have it on the players tab… but it would be nice to see it on the target tab as well to know if you can handle a retal from the target before attacking them.

    I also noticed that my own player stats… specifically attack… is not taking training grounds into consideration. Without training grounds it comes up with the accurate attack score as shown on the army page… with training grounds it doesn’t.

    I really like Brimstone. Please keep up the great work!

  5. xuluwarrior Says:

    @Philip
    Thanks for your comments.

    Your problem with training grounds sounds like a bug. Could you post more details at http://www.xuluwarrior.com/forum/viewforum.php?f=3

    It would be helpful if you could include current building/army count and attack/defence shown in Warbook and then what Warbook thinks these values are.

  6. LaGaspa Says:

    Love Brimstone…and so do everyone in my Brimstone support group that meets on the 2nd Tuesday of each week (”Hi, my name is Lagaspa, and I’m addicted to Brimstone” “Hiiiiii, LaGaspa”)!!!

    May I suggest that there would be a way to keep logs of different kingdoms? I mean, Brimstone generates a log file under Firefox’s profile with a default name of events.log. Would it be possible for Brimstone to capture the kingdom’s in game name and generate a log, say, like event.log (without the greater/less than sign, of course). Some of us…er, other people have a Bebo account as well as Facebook account and it would be helpful to have separate logs…um, not that *I* do, ya know!!

    Why, I hear tell of some who have more than 2 kingdoms…can you believe that?!?

  7. Vivan Says:

    This version looks really amazing. The calculator was a brilliant idea, I was actually hoping for something like that back around Brimstone 0.2.

    Sadly it doesn’t work for me. It just… sits there… not getting any data.

  8. Bob Says:

    Might I suggest adjusting the next update so that it will run on both Firefox 2 as well as the Firefox 3 beta? Thanks.

  9. Jonathan Says:

    Yeah, it doesnt work for my firefox 3 :S

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