Archive for March, 2008

Tempus Fugit

Thursday, March 27th, 2008

OK. I admit it. It’s been a while since my last post and more importantly even longer since my last release. I don’t know where the time has gone.

But I haven’t been totally idle. In fact, allowing for a extended dip in Brimstone activity while I tried to catch up with other parts of my life, I have actually made some significant changes for 0.5. I have taken the opportunity to radically rewrite some areas of my code with a view to making Brimstone better at dealing with lots of data (it should no longer freeze for long periods while loading) and also making it easier for me to add new features.

Some of you may have noticed that I have actually already released 0.5. And the updates were available last night. For those of you who haven’t already discovered all the new changes/features. Here’s the list:

  • Brimstone sidebar now has scroll bars and a splitter to change the vertical height of the two sections
  • New Buildings calculator that will tell you how many buildings to build/raze in order to meet target percents
  • The same form also shows income and maintenance costs
  • New list views for player and event lists. This has the following features:
    • Performance shouldn’t deteriorate with large numbers of rows.
    • Can now ‘group by’ fields. E.g Group By alliance will group all the players by their alliance and give you an expand/collapse icon.
    • Colouring of defence - Green for easy target. Red for improbable target. Yellow for in between. The options allow you to set the tolerances for each colour band.
    • New filter by age allowing you to chose whether you want to see entries from the last 24 hours or larger age bands.
    • Columns can now be reordered
    • Can copy selected row/rows to clipboard.
    • CAVEAT: Old data isn’t displayed properly in the new grid. Basically a lot of the fields will not be populated. Sorry about that but I hope the new capabilities will out weigh the need to look back at the old data. The data hasn’t been deleted (it’s still in the database) but it just won’t be displayed properly. Let me know if you desperately need access to this information.
  • New fields for max attack and defence. These values are calculated assuming that all spies and surveys are correct and target has put all their stat points into the relevant stat.
  • By default the players list only shows players that have been the subject of a spy or survey. However, there is a new option to save search results.

Download it from here.